MAJOR CHANGES FOR 1.0 PREVIEW BUILD ==================================== * Added three new capital ships * Intego (Empire of the Hand) * Lucrehulk (Pentastar Alignment) * Torpedo Sphere (Imperial Remnant) * Added Elite Pilots ability to New Republic (50*75% chance to dodge incoming attacks) * Added Planetary Megamaser for Empire of the Hand * Added TIE Bomber to PA, Skipray now specialty fighter. * Some new VOs (still not all) Optimizations: * Reduced weapon burst counts * Several missile and ability particles optimized * Planetary Ion Cannon emitters reduced Changes: * Experience changes, should see more AI capital ships * Reshuffled ship supply costs (esp. Titans) * Significant changes to income rates * Removed ISDI from Pentastar * Increased cost of building shipyards * Buffed bomber damage Bug Fixes: * Fixed Secutor, Enforcer, Procursator firing issues, * VSD, Gladiator Fire forward * Altor health nerfed * Endurance no longer passively restores fighter supply. * Changed icon from max antimatter to max fighters * Chaf firing issues fixed * HV Gun effects fixed * Removed Furion from Phalanx Destroyer * Removed Fighters from some ships * Fixed Warlord specular issues. * Fixed various weapon type allocations (Ion Cannons damaging hull, etc) * Fixed issue with EotH constructor lacking icons MAJOR CHANGES FOR 1.1 ==================================== * Overhauled menu and HUD UI to be more aesthetically appealing and user friendly (including map pips) * Several random events and encounters, including shipyard worlds, the Katana fleet, and Ssi-Ruuvi invasion events * Several unique research options added for each faction. All factions now have 100-110 research subjects. * Added heroes for all factions, including Han Solo in the Millenium Falcon, and Emperor Palpatine in the Eclipse * Added upkeep costs directly to ships, helping to address resource snowballing * New Map: Balance Point, re-added support for Random maps * Art assets remade for several units, including the Bellator-class SSD and Procursator * Several new units, including the Peltast-class Star Destroyer and Raider-class Corvette * New stations for Remnant (Cardan-class), Alignment (Validusia-class) and Hand (Oto-class) * Many bug fixes and balance changes MAJOR CHANGES FOR 1.1.1 ==================================== 1. All mesh and entity files converted to binary format for better performance. 2. Icon Fixes: - Smuggler icon fixed on build bar (New Republic) - Raider Corvette icon fixed (Pentastar Alignment) 3. Ssi-Ruuvi Random event: The goal with the Ssi-Ruuvi is to have a minor faction which can occasionally play a significant role in a game, akin to more localized pirates. Unfortunately, since they are entirely buff chain based, they could get out of hand and become a much bigger issue than we aimed. These changes aim to bring them back in the intended direction, and we'll nerf them again even more severely if necessary, depending on how they act with these changes. - Changed spawn weighting and time between possible spawns. - Instead of being able to repeatedly spawn ships, captured planets will spawn one slightly larger fleet and then stop. 4. Hero/Superweapon Bug Fixes: - Galaxy Gun bug limiting it to one shot fixed. Reverted to unlimited firing, will be potentially looking into a new method to lock it to 3 shots depending on balancing feedback. - Fixed Karrde being able to spawn repeatedly. - Fixed Scourge Squadron (Kaine) and Dark Fleet (Thrawn) not spawning their intended ships. Keep in mind, you do need available ship slots for them to spawn. 5. General Bug Fixes & Changes: - Removed LAA mention from loading screens - Fixed issue where pirate spawns on random maps would cause texture issues on the HUD, offsetting black market buttons - Factions now allow travel to different galaxies by default (random multi-star galaxy maps were inaccessible) - Capital ships (and therefore, hero SSDs) no longer can be captured by MC80 boarding parties. - Bellator: Barrier shield now tied to correct level upgrade, was tied to microjump. - Executor: Overwhelm no longer uses Numerical Superiority text - Executor: Aura of Fear and Iron Grip icons on level upgrades fixed - Oto: Removed pinnacle base upgrade. - Fixed issue where many PA ships and structures referenced Imperial fighter sets - now have Skiprays (ie Golan III, Grant, Kaine, Bellator) - Crimson Command: Changed name to say Crimson command instead of VSDII, extra weapon banks now show properly on unit card. 7. Text Fixes: - Intego description listed as Phalanx in text file, missing ingame. Now displays properly. - Split Proton unlock tech description fixed. - Asdroni now states it is anti-fighter. 8. Balance Changes: - Culture resistance tech bonuses adjusted for all factions. - Crack Mantle damage levels now 4k -> 5k -> 6k -> 7k, from 5. - Warlord random event: removed Executor. 7. Hapes Consortium: - Still not a playable faction, yet. 8. Galaxy Travel Patch: - Исправляет доступность галактического путешествия ! MAJOR CHANGES FOR 1.1.5 ==================================== - Ships now display their cost per second, but drain rate adjusted to one tick per five seconds. - Implementing veterancy buffs - Reducing PA supply lines effectiveness - Adding supply lines research for Thrawn/Pellaeon research - Flak abilities re-added to Vigilance, Asdroni, Lancer, CR90, Raider - Altor self-destruct replaced with persistant AoE heal (10/11/12/14 hp every 6 seconds for 10/12/14/16 targets) - All Altor ability ranges buffed (3200/4200/5200/6200 from 2200 at all levels) - Escape pod credits raised from 50 to 100, hull from 250 to 450, fighter supply from 12 to 24 - Fixed broadcast research for IR having 2 levels for no reason - Fixed NR access to Arbitrate Tariff, Democratic Peace Theory - Skipray front bank damage reduced to 80 from 110 - SPHAT ability cooldown increased from 40 to 120 seconds (PA Venator) - Venator slotcount 8 from 6. - Skipray added to Secutor - Syndic health/shields increased to 4800/4800 - Phalanx health/shields increased to 6100/6100 - Fixed mole miners being able to capture heroes - Fixed PA supply line tech granting significantly more supply restoration than intended MAJOR CHANGES FOR 1.1.5 (Menu Patch) ==================================== - Этот патч исправляет проблемы главного меню, введенные обновлением Sins GDPR 1.92 MAJOR CHANGES FOR 1.1.5 X2 ==================================== - Совместимость с версией 1.94 и другое MAJOR CHANGES FOR 1.1.6 ==================================== - Добавлена поддержка DLC Минорные Фракции (макеты основных способностей), Чисс, Сси-Рууви, Хапанс, - Центральность, Малдруд, Нулевая Команда, Власть Эриаду, Зиндж. - Изменено много способностей, меньше перекрывающих/улучшающих характеристик способностей (т.е. численное превосходство) - Добавлен Верность ВO(Allegiance VO) (другие будут добавлены в следующем патче) - Множество индивидуальных изменений в балансировке кораблей и технологий - Новые модели для Dreadnaught, Lancer, Gladiator, Secutor, Nebula, Endurance - Начальная настройка для Hapans (пока не играбильная)