Version 1.87.43 - содержит обе версии мода - Sins of the Fallen и Fall of Kobol . Полный список изменений в модах: General/Основные * Added new Feature Flagships-> New Flagship build choices from Titan menu. Not wanting to wait for your shiny new Titan you can transfer your Admiral to a Flagship based off design from your Capital Ships. Flagship crews are the elite of the elite capable of targeting more than one ship per bank. They will also gain more durability due to advanced crew upgrades. * Added ability to build a Titan from your Capital menu-> Making Titan designs available at lower costs and with less experienced crew will result in a less powerful Titan, but still with devastating abilities. * Added new Research Items for Capital Ship and Titan designs for all factions-> Titan access is now dependent on unlocking certain capital ships. * Added new Feature Flagship Victory-> Creates a Flagship class Capital Ship who's continued existence is required to win the game. Unlike the vanilla flagship victory, the AI will use their flagship. * Added new Feature Embassy-> Once you establish Ally relationship with a faction and they have an envoy at your homeworld, they will grant you an Embassy constructor. Currently an embassy is a scaled down version of the other factions starbase along with the capability of hiring capital ships and support fleet from that faction. * New maintenance requirements-> Capital Ships and Titans no longer cost fleet supply (only capital supply). Unit Maintenance has been split between Capital Ship research and Fleet research. Fleet supply per level has been reduced to reflect the Capital supply. My hope is to get the AI to build more capital ships. * New Capital Experience research modifier for each faction-> Now increase your capital crew targets per bank when researching Capital Crew Experience upgrades. * Higher quality icons-> With Sins being LAA by default with 1.87, I have added back in the original uncompressed tga assets for the UI (dds compression of UI added artifacts to the images) * New scenario options-> The Rebellion is over, gain access to all your loyalist and rebel research and units. Wage war to the full capacity of your faction. * Removed Disable Superweapons and Titans * Due to the current implementation, this can lead to AI non-responsiveness due to how it priorities it's Queues and won't adjust if the option is not available Artifact * Artifacts will now move towards targetted capital ship to apply effect (Improves visuals) Graphics * No changes Flagship * Now spawns titan class flagships Moons * Removed unused texture files * Moved Moon meshes to Core Core * Fixed Civil War map referencing invalid template HeavyStart * Removed invalid map's for Random Encounters * Added support for Scenario's Rebellion is Over * Added AI support for continuous scouting * Added support for new feature Embassy * Fixed Fallen default Pirate Corvette mesh error (Loyalist and Rebel) * Added Outlaw Carrier (1.86 fixed outlaw carrier support) * Asteroid planet types now have 3 new moon based meshes and textures. * Added vanilla dwarf planet textures to Asteroid planet type * Dwarf planet types now have 5 new dwarf based meshes and textures * All planet types and research are now accessible regardless of DLC * Increased spawn times for Random Events slightly * Replaced missing skybox 10 with skybox 7 * Removed unused skybox meshes * Fixed Vanilla mesh missing Weapon-0 for: * Frigate_PhaseCombatNaniteSwarm.mesh * Frigate_PhaseGreaterNaniteSwarm.mesh * Frigate_PhaseSupportNaniteSwarm.mesh * Fixed Relic Planet inner core particle effect * Fixed steam menu to hide DLC advertisement Militia * Added FrigateOutlawCarrier support for each faction Planets * All planet types and research are now accessible regardless of DLC * Reduced number of brushes files to 1 * Updated to support all new features Races * All planet types and research are now accessible regardless of DLC * Added Embassy support to all factions * Added Flagship support to all factions * Added continuous AI scout frigate support to all factions (AI will not stop scouting) * Colony frigates now have auto-attack on * Scouts now have auto-attack on * Capital Ships now have research pre-requisites to build * Titans designs may now be built in capital ship factories with less upgrade capabilities * Random Event Partisans updated to reflect new supply/maintenance costs * Research subjects reorganized slightly to support new Scenarios * Cargo ship counts reduced slightly (performance) * Unused meshes/entities removed. * Removed research pre-requisite from titan factory creation Advent * Added new flagships: Battle Psionic, Battleship, Carrier, Planet Psionic * Fixed TITAN_PSILOYALIST has weapon:3 damage in FRONT bank but no weapon points for its current mesh. Is this intended? * Fixed TITAN_PSILOYALIST has weapon:3 damage in BACK bank but no weapon points for its current mesh. Is this intended? * Fixed CorvettePsiLoyalist has weapon:1 damage in BACK bank but no weapon points for its current mesh. Is this intended? * Fixed CorvettePsiLoyalist has weapon:2 damage in LEFT bank but no weapon points for its current mesh. Is this intended? * Fixed CorvettePsiLoyalist has weapon:2 damage in RIGHT bank but no weapon points for its current mesh. Is this intended? Colonial * Added new flagships: Pegasus, Galactica * Titan ability Blaze of Glory is now a passive ability that will activate on about to die. * Previous ability was an invalid 5th upgrade not supported by the engine resulting in performance issues * Titan Fleet CIC is now a passive ability due to the same issue as Blaze of Glory * Heavy Frigate: Removed back damage from Weapon:0 (no weapon points in mesh) * Utility 0: Removed front damage from Weapon:0 (no weapon points in mesh) * Fixed some weapon points pointed in wrong direction on: Achilles, Asgard, Mercury, Tarturus, Escortstar, ... * Fixed missing particle effects on Loyalist Titan * Removed unused mesh, sounds and textures Cylon * Added new flagships: Basestar, Worldstar, Resurrection * Heavy Basestar: Added missing damage to Weapon:0 back/left/right and Weapon:1/2 back * Added anti-matter to siege * Fixed incorrectly pointed weapont points on various meshes * Fixed Scout mesh errors: A point(228) was found more than once in triangle ... Hypercorp * Added new flagships: Battleship, Carrier, Colony, Siege * Fixed 2nd level Adaptive Shield * Fixed stacking on Hyperspace Heal * Fixed 2nd level Nano-clone * Fixed 2nd level nano frenzy * Fixed 2nd level Shield Projection * Removed invalid abilities from defense turret * Fixed some weapon ponts pointed in wrong direction on various meshes * Standardized weapon particles for hypercorp * Fixed hole in rebel titan hangar mesh * Fixed Hyp nano frenzy particle effect point Nephilim * Added new flagships: Battleship, Carrier, Colony, Siege * Fixed 2nd level to Final Heaven * Adjusted Immortality to reflect new maintenance costs * Fixed 2nd level Locust Swarm * Fixed particle points on defense turret * Added new missile effect for spirit hit/muzzle/travel * Standardized weapon sounds * Retextured colony capital ship * Re-did team color and fixed several data maps on older textures Plague * Added new flagships: Battleship, Carrier, Colony, Siege * Fixed 2nd level on colony ultimate * Fixed 2nd level on Retaliation ability * Small improvements to light/medium bile effect Rogue * Added new flagships: Battleship, Colony, Siege * Fixed Rogue not apply population decrease on home planet at game start. * Fixed 2nd level on Harpoon * Fixed 2nd level last man standing * Fixed 2nd level Mighty shot * Standardized Rogue weapon particle effects * Fixed some weapon ponts pointed in wrong direction on various meshes Tech * Added new flagships: Battleship, Carrier, Colony, Siege Vasari * Added new flagships: Battleship, Carrier, Colony, Siege * Adjusted dark fleet for capital ships * Fixed FrigatePhaseCombatNaniteSwarm has weapon:0 damage in FRONT bank but no weapon points for its current mesh. Is this intended? (And Support/Greater too) * Fixed TITAN_PHASEREBEL has weapon:2 damage in FRONT bank but no weapon points for its current mesh. Is this intended? * Fixed TITAN_PHASEREBEL has weapon:2 damage in BACK bank but no weapon points for its current mesh. Is this intended? * Fixed TITAN_PHASEREBEL has weapon:3 damage in LEFT bank but no weapon points for its current mesh. Is this intended? * Fixed TITAN_PHASEREBEL has weapon:3 damage in RIGHT bank but no weapon points for its current mesh. Is this intended? * Fixed TITaN_PHASEREBEL has weapon:4 damage in BACK bank but no weapon points for its current mesh. Is this intended? Изменения в версии 1.9.48: Build 44-48 * Added research overlays for all new factions * Artifacts no longer persist after death of their attached CapitalShip. This was required due to stability issues with respawning artifacts on death. * Artifacts are now treated as space mines due to stability issues of game engine. Previously were frigates which caused mini-dumps when respawned as temporary frigates due to game design outside of my control. * Alien Carrier no longer bombards planets * Fixed incorrect weapon points on Alien Battleship * Added new asteroid meshes and textures * Added new dwarf meshes and textures * Titans buildable as capital ships generally renamed to dreadnought * Colonial: Fixed incendiary rounds and penetrating warheads to only show on ships when research is completed. * Colonial: Increased corvette base armor from .75 to 1.75 * Colonial: Increased bomber damage from 55.5 to 111, max hull from 40 to 120, armor from 2.5 to 5 and experience from 8.125 to 20.3125 * Colonial: Increased fighter damage from 26 to 52 reduced cooldown from 12 to 10, max hull from 40 to 120, armor from 0.667 to 5 and experience from 2.5 to 7. * Colonial: Increased fighter (mkII) damage from 13.5 to 26 reduced cooldown from 12 to 10 (for autocannon and missile), max hull from 40 to 120, armor from 0.667 to 5 and experience from 3.5 to 7. * Colonial: Increased stealthbomber damage from 56 to 84.375, max hull from 85 to 312.5, armor from 2 to 5 and experience from 5.5 to 20.3125 * Colonial: Colonial frigate increased armor from 0 to 2. * Colonial: Constructor frigate increased armor from 0 to 1. * Cylon: Resurrect strikecraft now only targets capitalships * Cylon: Fixed ActivateSleeperAgents to no longer stack (perf) * Cylon: Fixed bug with LobotomizeRaiders not working right * Cylon: Resurrection can now target titans * Cylon: Increased bomber damage from 80 to 120, max hull from 140 to 262, armor from 5 to 3.5 and experience from 8.125 to 20.3125 * Cylon: Increased fighter damage cooldown from 12 to 10, max hull from 57to 72, armor from 2 to 1.8 and experience from 4 to 4.5. * Cylon: Increased fighter (abtos) damage from 77 to 115 cooldown from 12 to 13.5, max hull from 145 to 262, armor from 6 to 3.15 and experience from 12 to 20.475. * Cylon: Increased fighter damage cooldown from 12 to 10, max hull from 85 to 64, armor from 3 to 1.62 and experience from 5 to 4.05. * Cylon: has base defense of 15% * Cylon: CapitalShip Basestar (Battleship) now accessible at tier 2 * Cylon: CapitalShip Carrier now accessible at tier 3 Изменения в версии 1.9.49: * Cylon Resurrection modified to improve stability. Removed ApplyTargetToAdjacentOrbitBodies to remove mini-dumps associated with this action. You will need to bring a resurrection ship to the same gravity well as the hub to extend resurrection. Изменения в версии 1.91.50: * Дополнение Флагман вновь вернулось к спавну (порождению, появлению) Capitalships (Крупные корабли) * Победа Флагманом заменена на Победа Титаном * Титаны теперь строятся только из меню Титана * Другие различные мелкие исправления Изменения в версии 1.94.51: * Добавлена совместимость с версией Rebellion 1.94 * Поддерживает ванильную систему Минорные Фракции * Различные исправления и улучшения Изменения в версии 1.94.60: - Исправлена проблема с дополнительными планетами, порождающими двойные подразделения при запуске. - Удалены сценарии объединения и восстания, чтобы упростить некоторые модификации и позволить мне потенциально выпустить дополнение Maelstrom для репликаторов и нормалинов - Удалено бонусное дополнение Плотность, теперь это стандарт - Удалено отключение дополнения Супер оружие и Титаны - Добавлены новые особенные Минорные Фракции, которые появляются при загрузке расы. - Добавлена новая фракция Pact Minor - Разные исправления и упрощения Изменения в версии 1.94.61: - Исправлена проблема с ополчением Сайлонов, вызывающим мини-дампы при старте карты.