Полный список изменений в моде Celestial Ascension: The tourmin our one sacred work left behind for the successor races now is the one thing that allows us to feel that we may yet have a place in this galaxy. The Elathen our destroyers are never going to quit pursuing us because of our ships energy. Their ships all organic hunt down all life in this universe cutting out and absorbing all life. the Kyu-luk the only way to tell that the Elathen are near will still having a chance to escape. exerts from our sacred and blessed work the tourmin to hopefully guide and bless those who read this. Divination MI All living creatures wake to the light of the sun when there are two suns does this increase our awareness? shadow upon shadow, light negates darkness. Divination M2 observer to observed the striking hand gathers the flame the crushing hand ignites the path victory is the light Divination M3 lose your heart to thoughts of war and nothing else. long for war. and wed yourself to battle Divination M4 i am tormented by dreams of our death and grieve what is about to become. for in my dreams i have seen the heavens falter and the stars drop from the sky in my dreams creation ceases without a sound i have seen the destruction of the way This is the time of our Ascension, we will no longer run like cowards...our fleets have been united and now we make our stand. Come at us if you will we are waiting and wanting and we will not fall again. К версии 1.90: So this update was brought to you by my lil brother, who bugged me relentlessly. Includes: Semi aldar ship textures: now no longer solid black and colors, they are now REALLY shiny silver, still working out the kinks in that, trying to get them to be not as shiny.(really wish i could get them to look like the original, if you are interested in texturing them, and can actually follow through, *and* make it look similiar, please lemme know) Quite a few bug fixes with descriptions, missing research, etc. Model updates to a few of the "Hybrid" Vessels that i added. One new vessel for the TEC, which may be removed.(Vasari still only have one, all the others have two if i remember correctly, while the TEC has three) This should run without any trouble, i tested it at least once on all races, if you encounter problems let me know. Список изменений в версии 1.3: Автор исправил множество ошибок с предыдущей версии и работает над текстурами к кораблям фракции Альдар. Все изменения автор не смог выписать, так как все не помнит: Fixes: -Multiple spelling and grammar errors in the new research items, ship descriptions and ship names. -Overlapping research items in the TEC research tree. -Minute balance changes to most of the TEC, and Advent ships. The Vasari seem to be the least affected by the Aldar being added and havent need any changes so far, but i have yet to play a full game as them. Will be doing so for the next update. -Fixed an error on my part due to the new DLC, all the new maps added should be able to be played on. New Things/Changes TEC Fighters: The Marksman class heavy bomber now has a different model than the Duelist. Frigates: Removed the Avelos heavy LRM frigate due to issues caused by the multiple textures it used. Replaced with the Rhenish Class Heavy Carrier(In reality a kitbash like the Avelos but using only one texture), Costs 18 CP and has four squadrons. Percheron has been moved to the frigate window, now uses 5 CP and has one squadron. Capital Ships: Polaris Class: had its model changed from a seriously performance reducing kitbash to a modified Kol Beta style ship, the smallest of all the TEC capital ships now i do believe. Polaris Class: Unique ability changed from the Sova Carriers rapid manufacturing to what i think is a decent ability that increases damage output for around 40 seconds(100 second cooldown at level 2). Advent Frigates: Carrier Cruiser had its CP reduced by 2, bringing it inline with the Rhenish and its squadron count increased by one.(does not seem to affect balance to badly, but have yet to test this out in a full game.) No changes to the Vasari or the Aldar in this patch. Other Changed a few of the artifacts, not overly much though. Trying to see if there is a way to allow them to be kept after finding them like they used to be able to. Preview of the next patch: Increased optimization in the Aldar meshs, hopefully allowing for an increase in late game performance while playing as them. Possibly a different(less block of stretched gray) texture for the Aldar. Trying to see if i can get it to look like its at different heights so that the ships have some depth(and color) to them. Multiple capture-able neutral ships of various types(including capital ships), and yes this will include the Aldar, location of such things will be determined when i get around to doing that portion. High level(6+) research that gives small boosts to CP, and maximum capital ships allowed, to allow for the capturing of the neutral ships added for players like myself who like having stupidly large ship battles(will be expensive enough that it shouldnt be a goal to get unless wanted). Will for sure include a few Aldar models to replace the few models that are still being taken up by place holders. another Elathean Capital ship will be added, along with a frigate of some kind, to be the guardians(With the current ones) of a new style of planet that im looking into making. Gonna try and take some time to learn how to make icons for all the ships currently in game that dont have unique items. If i can do that, ill move onto making unique research icons for the Aldar. Balance changes to the Aldar ships(some of them are overly weak and some of them are far to strong, going to try and bring them inline with each other, and the other races ships) Will be looking in to replacing the Duelist model(TEC heavy fighter) with something different. Will be looking in to(shocker maybe?) creating the Malus Destroyer, or the Alyssian Victory(for the new neutral ships). Автор мода вернулся к работе над модом, ждите новых обновлений и полного перевода !