Изменения в версии 1.8: - Readjusted resource balance to try to eliviate early game crystal shortage and make metal more useful. Terran Homeworlds now have 2 crystal asteroids. Reduced or elimated the crystal cost of the following unit types for all factions, while increasing the metal cost: Antifighter, Carrier Cruiser, Heavy, Envoy, Siege. - New Planet Types Added. Contaminated. Low tier planet with 5 Crystal Extractors. Requires Hazardous Colonization. Alpine. Low tier planet with 5 metal extractors. Requires Ice Colonization. Urban. High tier planet with no asteroids, but the highest population values. - Added four new skyboxes. All but three of the previous skyboxes have been removed. A new minimod will allow you to use all skyboxes, but this will increase RAM usage. - Pirate ships now use standard armor types for their classes. This should make their expected counters work better, and make them easier overall. - Bombers now use the same armor type as Fighters. This means antifighter frigates deal much more damage to them. - Corvettes now have their own armor type. Antifighter frigates still deal the most to them, followed by capitalships, other corvettes and light frigates. - Scouts now use the Medium (Light Frigate) Armor type, have increased acceleration and top speed, and increased hull/shield regeneration rates. - Mine armor type has been switched to Very Light. This will help the main anti-mine units like Scouts, Fighters and Flak destroy them faster. - Removed some of the uglier planet alternate textures to reduce memory usage. - Fixed texture issues with a Volcanic planet and the Artifact planet. Изменения в версии 1.82: - Совместима с версией 1.85 и 1.86 + все DLC - Исправления в балансе Звездных Баз Изменения в версии 1.83: - Совместимость с Rebellion 1.90 - Исправлена ошибка с недостающими строками, - ребалансировка Антиструктурных крейсеров, - небольшие улучшения ИИ - добавлена поддержка нового минимода «Бесконечные исследования». Изменения в версии 1.84: - Обновлен под версию игры 1.91 - Устраняет серьезную проблему с производительностью, которая могла вызывать фризы - Ряд неофициальных исправлений мода и ванильной игры от BigBantha - Некоторые изменения баланса Изменения в версии 1.84.1: - Совместимость с версией Rebellion 1.92 и несколько незначительных исправлений. Изменения в версии 1.85: - Совместимость с версией 1.94 - Мод теперь совместим с минорными фракциями. Используйте послов, чтобы захватить их. - Добавлено больше стартовых сил Минорных фракций. - Добавлены новые способности для минорных фракций с ограниченными возможностями - Наемники Arankul теперь предоставляют Nano Restoration, которую вы можете приобрести, чтобы увеличить скорость восстановления корпуса вашего корабля. - Danoba Free Miner могут продать вам горное оборудование, чтобы увеличить скорость добычи металлов и кристаллов, пока вы не потеряете контроль над планетой. - Pranast United теперь позволит вам приобретать TEC Planetary Defense Systems (Планетарное оружие) на планете по вашему выбору. Обычное время накопления все еще применяется. - Laesinda Dominion теперь может заставить вражескую планету на некоторое время получать увеличенный урон с помощью Scorn of the Unity. - Способности минорных фракций, которые торгуют ресурсами, теперь получают преимущества от технологий улучшения способностей Незначительных фракций. Время восстановления торговли уменьшено на 1 минуту за уровень. - Значительно увеличены HP послов, потому как они стали мишенью. - Envoy Diplomatic Immunity больше не препятствует использованию способностей, но длительность уменьшена до 20 секунд. - Уменьшенный урон от антимодулей против крупных кораблей, тяжелых крейсеров, легких фрегатов и корветов. - Несколько уменьшена вероятность случайного столкновения с планетами, принадлежащими NPC, чтобы предотвратить вытеснение областей для появления мелких фракций. - Исправлено (увеличено) XP от убийства корветов. - Исправлена ошибка ванильной SoaSER с начальными силами карты Триумвират (спасибо GulSurvives за это!) Контрольная сумма - 37322920 Изменения в версии 1.86: - Fixed a bug where Industrial Planet Specialization was cheaper than intended. - Corvette Balance Tweaks - Improved Flak/Fighter damage to strikecraft/corvettes and LRF/Siege frigates. - Reduced LRF/Heavy/Antistructure/Capitalship/Titan damage to Corvettes. - Increased Light Frigate damage to Corvettes. - Reduced Corvette Damage to Heavy Cruisers. - Buffed the TEC Shield Generator structure to now prevent 50%/70% of planet damage. - Colony Frigates can no longer be captured by other players. They will be destroyed instead. - Slightly decreased the build time of Advent Strikecraft to be more in line with other faction's squadrons. - Added a few extra civic structures to Minor Factions that did not have as many as the rest. - Reduced some of the Orthodox Advent's starting culture bonuses, as they already have a huge culture advantage in the early game. - Fixed a bug that caused Alpine and Swamp planet Metal Refinery income to be far too high. - Fixed the following Vanilla Sins bugs. - Junsurak Sentinel's Charged Missile ability is now deactivated when captured, allowing the new owner to move it. - The Vorastra Titan's Maw ability can no longer kill invincible units in its area of effect. - Fixed Shattered Moon UI icon. - Fixed a number of typos. - Psychic Possession no longer triggers when the culture center is scuttled. Изменения в версии 1.87: - Added additional abilities to the Mad Vasari Vorastra Titan. A word of advice - Don't let it bomb out your planets. :) - Increased the Spawn Chance fo the Mad Vasari Titan event. It can still only happen once per game. - Added a special mission map "The Terror". How long can you survive against an onslaught of Mad Vasari forces? - Increased the Allegiance reduction for planets the farther they are from your Capital planet. Increased back to 10% per jump, but still with a minimum of 50. - Increases Antimodule Cruiser XP values to be more in line with other combat frigates, as they can now attack ships. - Standardized capitalship level purchase costs. They are now set to cost 5 credits for every experience point needed to reach the next level. - Removed Karnath Assault Swarm ability from Sivuskras Ruiner, as the Ruiner now serves as an antistructure cruiser directly. - Fixed a balance oversight that saw TEC and Advent squadrons rebuild faster than intended. - Reduce Inspire and Impair Enemy Rate of Fire debuff from 50/100% to 25/50%. - Reduce Ascended Advent faction resource reduction bonus from 15% to 7.5%. - Reduce Advent's initial crystal extraction bonus from 15% to 10%. - Reduce Orthodox Pilgrims of the Unity tax income buff from 15% to 7.5% per stack. - Advent's Shockwave of Ascension capitalship upgrade no longer disables engines. Duration reduced from 45s to 15s. - Duration of the Transcencia Starbase's Mass Disorientation reduced from 45s to 30s. - Advent Resource Focus starting bonus reduced from 33% to 15%. Resource Focus upgrade bonus reduced from 11.11% per level to 10% per level, for a total max of 35%. - Advent Deliverance Engine superweapon now cannot reapply the 10% allegiance debuff to an enemy planet unless all prior effects of the ability have expired. - Advent Evangelization Nodes Starbase Upgrade culture spread rate reduced by ~30%. - Fixed a bug where Logistic and Planet Health upgrades were cheaper than intended. - Removed the 25% max population buff from Planetary Organic AI. Now gives 25% cheaper, 50% faster Population upgrades instead. - Added a 50% Planet Upgrade Rate buff to any artifact that lowered their cost previously. - TEC Gauss research upgrades now also improve the Ragnarov's "Railgun" weapon type. - Doubled the increased damage from each TEC Beam Weapon research from 5% to 10% (max now 40%). - Advent culture research upgrades now also improve "Psionic Surge" weapons (max 30%). - Advent Titan "Point Defense" weapons change to Laser so that they will benefit from research upgrades. - Kultorask Titan "Point Defense" weapon changed to Flash Beam so that it will benefit from research upgrades. - Fixed a bug where the Dynamic Shield Array Artifact was giving an extra 10% shield regeneration bonus, instead of a 10% shield point increase. - Kortul's Power Surge ability is now disrupted by Interrupt abilities. - Kortul's Jam Weapons ability can now disable Corvettes, as well as strikecraft. - Range of Orkulus Starbase' Disruptor weapons increased to 8000 meters to match the pulse guns. - Reduced cooldown time of Rankulas swarm deployment abilities. - Change Combat Nanite Swarm to use capitalship damage type. - Increased the Planet Bombing range of all Titans to 5000. - Ice planets can now get the Crystal Miners planet bonus. - Fix a vanilla bug where Strikecraft can trigger Gas Giant AoE damage on Death. - Fair versions of Alpine, Greenhouse, Moon, and Oceanic planets no longer can have planet bonuses. Изменения в версии 1.88: Pact Rework Redistributed Pacts so they are now unique per faction instead of per race. E.g. TEC and HTS no longer have the exact same pacts. - TEC Efficiency, Trade, Tactical, Munitions, Armor, Supply - HTS Trade, Underworld, Siege, Munitions, Armor, Supply - Ascended Research, Culture, Recovery, Antimatter, Weapons, Shield - Orthodox Culture, Antimatter, Siege, Weapons, Strikecraft, Shield - VCC Efficiency, Underworld, Resource, Jump, Tactical, Targeting - VIR Trade, Recovery, Resource, Jump, Munitions, Targeting - Reworked Relationship Requirements for most pacts. - Replaced the following Pacts Market Pact replaced with Underworld Pact. Now gives 15% Black Market cost, +20% to Bounty Placed and Collected, 1 to Pirate Strength. - Mass Pact replaced by Recovery Pact. +20% Hull Regeneration, Planet Health Regeneration, and Population Growth. - Energy Pact is now Weapons Pact. Gives +10% Damage to all weapons. - Pulse Pact is now Munitions Pact. Gives +10% Rate of fire to all weapons. - Thruster Pact is now Strikecraft Pact. Gives +1 fighter per squad. Renamed the following Pacts to be more clear what they do. - Armament Pact renamed Targeting Pact. Rebalanced Resource Asteroid Yields Less populated planets now have more resources. - Tier 0 planets (Asteroid and Dwarf Planets) now have 4 resource asteroids. - Most Tier 1 planets (Volcanic etc) now have 6 resource asteroids. - Most Tier 2 planets (Ice etc) now have 4 resource asteroids. - Neutral planet extractor Max Refinery Limit increased from 4 to 6. New Units Added Antistructure Bombers to TEC/Advent/Vasari. These are strikecraft with unique models that deal antimodule damage. They require antimodule cruiser or weapons research to build. Balance/Other Changes - Reduced the number of technologies required to unlock hero units. - Reduced the number of Starbases that can be built at Stars to 2. - Impenetrable Fortress Artifact Bonuses reduced, but now applies bonus to Tactical Structures as well. No longer gives Starbase build time bonus. - Akkan's Ceasefire ability now disables construction of strikecraft, buildings, and starbases. - Sova's Heavy Fighters ability buffed to increase damage by 33/44/55/66%, armor buffed to 6/9/12/15. This brings it in line with the Halcyon's extra squads in terms of total stats added. - Sova's Rapid Manufacturing now applies instant fighter rebuild to all TEC units with strikecraft for a brief time. - Vasari Refinery is moved down a level to be unlocked at tier 2. - Vasari Resource Extraction techs starting at tier 3 (all except the first 1) now give an extra 5% bonus to refinery income. - Increased speed of Vasari Colony and Carrier capitalships from 450 to 500. - Ragnarov Titan's Scattershot Ability now has an additional 10/20/30/40% Damage Output debuff. - Ragnarov Titan's Overcharged Explosive Shot now has the same knockback as the non overcharged version (it was less for some reason). - Improved Ragnarov Titan durability upgrades to give bonuses equal to the Ankylon Titan. - Kultorask Titan Nano Leech ability is now interruptable. - Increased Admiral Dyrenov's Final Annihilation ability damage from 2200 to 5000. - Increased Hoshiko's Demolition Bots ability cooldown from 3 to 15. - Antimodule Cruisers durability increased by roughly 50%, speed reduced from 450 to 400. - Reduced damage of AntiMedium (Long range Frigates) to VeryHeavy (Heavy Cruisers) from 0.75 to 0.55. - Reduced damage of AntiVeryLight (fighters and flak) against Heavy, VeryHeavy, Capitalship, and Titan armor types. - Reduced AntiVeryHeavy damage (Bombers) against Heavy armor (Flak/Support Cruisers). - Reduced AntiModule damage (Antistructure Cruisers, Antistructure Bombers) against Heavy armor (Flak/Support Cruisers). - Reduced range of Mass Disorientation from 8500 to 7500. - Matriarch Celestia Hero Unity's Bulwark duration reduced from 50 to 40 seconds, shield mitigation bonus reduced from 3.333 to 2.5 per level. - XP granted from Sova Missile Turrets, Vulkoras Siege Turrets, and Rankulas Nanites removed to be more in line with warped in temporary ships. - Scouts can no longer be stopped from destroying mines by taking damage. - If a unit capturing a neutral object takes enough damage, the capture will now be interrupted. - Bidirectional Jamming duration increased from 45 to 60 seconds. Can now only be applied once every 120 seconds. Изменения в версии 1.881: - Advent Culture research now gives half the shield mitigation bonus, but now receives 10% shield regeneration in culture per level (3% mitigation, 60% shield regen bonus total). - Reduced Vasari Central Command innate salvaging bonus from 15% to 10%. - Increased the amount of relation points earned from Give Resources and Send Envoy diplomatic missions. - Kultorask Titan's Nano Leech can no longer be interrupted once again. - It is no longer possible for the Mad Vasari to turn wormholes into Asteroids. - Changed cost of TEC/Vasari Trade Port cost from 900/175/150 to 450/275/250. - Fixed some rare crash conditions suggested by Psychoak.